Preparing search index...
The search index is not available
W-CF Documentation - v8.4.2
W-CF Documentation - v8.4.2
core/utils
Module core/utils
Index
References
Frustum
Orientation
Rectangle
Thick
Lines
Mesh
VECTOR2_
X
VECTOR2_
Y
VECTOR3_
MAX
VECTOR3_
MIN
VECTOR3_
X
VECTOR3_
Y
VECTOR3_
Z
VECTOR3_
ZERO
add
To
Scene
angle
Between
Vectors2
angle
Between
Vectors3
angle
Distance
get
Local
Matrix
get
Local
Matrix
To
Ref
get
Rotation
Quaternion
intersect
Line
Line2
intersect
Ray
Plane
is
Collinear2
is
Mirror
Scaling3
is
Parallel2
is
Point
In
Frustum
is
Point
In
Segment
Bounds2
is
Point
In
Triangle2
is
Point
On
Segment2
is
Triangle
In
Frustum
normalize
Angle
orientation
To
Line2
perpendicular
Vector2
perpendicular
Vector3
project
Point
On
Line2
project
Point
On
Line2
To
Ref
project
Point
On
Line3
project
Point
On
Line3
To
Ref
project
Point
On
Plane
quaternion
From
Axes
quaternion
From
Axes
To
Ref
quaternion
To
Axis
Angle
rectangles
Intersecting
remove
From
Scene
resize
In
View
Space
rotate
rotate
Vector2
rotate
Vector2
To
Ref
rotate
Vector3
rotate
Vector3
To
Ref
segment
Rectangle
Intersecting
segments
Intersecting2
set
Local
Matrix
signed
Angle
Between
Vectors2
signed
Angle
Between
Vectors3
triangle
Normal
triangle
Normal
To
Ref
triangle
Rectangle
Intersecting
update
Frozen
World
Matrix
References
Frustum
Re-exports
Frustum
Orientation
Re-exports
Orientation
Rectangle
Re-exports
Rectangle
Thick
Lines
Mesh
Re-exports
ThickLinesMesh
VECTOR2_
X
Re-exports
VECTOR2_X
VECTOR2_
Y
Re-exports
VECTOR2_Y
VECTOR3_
MAX
Re-exports
VECTOR3_MAX
VECTOR3_
MIN
Re-exports
VECTOR3_MIN
VECTOR3_
X
Re-exports
VECTOR3_X
VECTOR3_
Y
Re-exports
VECTOR3_Y
VECTOR3_
Z
Re-exports
VECTOR3_Z
VECTOR3_
ZERO
Re-exports
VECTOR3_ZERO
add
To
Scene
Re-exports
addToScene
angle
Between
Vectors2
Re-exports
angleBetweenVectors2
angle
Between
Vectors3
Re-exports
angleBetweenVectors3
angle
Distance
Re-exports
angleDistance
get
Local
Matrix
Re-exports
getLocalMatrix
get
Local
Matrix
To
Ref
Re-exports
getLocalMatrixToRef
get
Rotation
Quaternion
Re-exports
getRotationQuaternion
intersect
Line
Line2
Re-exports
intersectLineLine2
intersect
Ray
Plane
Re-exports
intersectRayPlane
is
Collinear2
Re-exports
isCollinear2
is
Mirror
Scaling3
Re-exports
isMirrorScaling3
is
Parallel2
Re-exports
isParallel2
is
Point
In
Frustum
Re-exports
isPointInFrustum
is
Point
In
Segment
Bounds2
Re-exports
isPointInSegmentBounds2
is
Point
In
Triangle2
Re-exports
isPointInTriangle2
is
Point
On
Segment2
Re-exports
isPointOnSegment2
is
Triangle
In
Frustum
Re-exports
isTriangleInFrustum
normalize
Angle
Re-exports
normalizeAngle
orientation
To
Line2
Re-exports
orientationToLine2
perpendicular
Vector2
Re-exports
perpendicularVector2
perpendicular
Vector3
Re-exports
perpendicularVector3
project
Point
On
Line2
Re-exports
projectPointOnLine2
project
Point
On
Line2
To
Ref
Re-exports
projectPointOnLine2ToRef
project
Point
On
Line3
Re-exports
projectPointOnLine3
project
Point
On
Line3
To
Ref
Re-exports
projectPointOnLine3ToRef
project
Point
On
Plane
Re-exports
projectPointOnPlane
quaternion
From
Axes
Re-exports
quaternionFromAxes
quaternion
From
Axes
To
Ref
Re-exports
quaternionFromAxesToRef
quaternion
To
Axis
Angle
Re-exports
quaternionToAxisAngle
rectangles
Intersecting
Re-exports
rectanglesIntersecting
remove
From
Scene
Re-exports
removeFromScene
resize
In
View
Space
Re-exports
resizeInViewSpace
rotate
Re-exports
rotate
rotate
Vector2
Re-exports
rotateVector2
rotate
Vector2
To
Ref
Re-exports
rotateVector2ToRef
rotate
Vector3
Re-exports
rotateVector3
rotate
Vector3
To
Ref
Re-exports
rotateVector3ToRef
segment
Rectangle
Intersecting
Re-exports
segmentRectangleIntersecting
segments
Intersecting2
Re-exports
segmentsIntersecting2
set
Local
Matrix
Re-exports
setLocalMatrix
signed
Angle
Between
Vectors2
Re-exports
signedAngleBetweenVectors2
signed
Angle
Between
Vectors3
Re-exports
signedAngleBetweenVectors3
triangle
Normal
Re-exports
triangleNormal
triangle
Normal
To
Ref
Re-exports
triangleNormalToRef
triangle
Rectangle
Intersecting
Re-exports
triangleRectangleIntersecting
update
Frozen
World
Matrix
Re-exports
updateFrozenWorldMatrix
Settings
Member Visibility
Protected
Inherited
External
Theme
OS
Light
Dark
Modules
W-
CF
Documentation -
v8.4.2
Changelog
bsk
bsk/
Article
Item
bsk/
Base
Item
bsk/
Base
Item
Manager
bsk/
Basket
bsk/
Basket
Item
bsk/
Calculation
Manager
bsk/
Constants
bsk/
Folder
Item
bsk/
Item
Lock
Manager
bsk/
Project
Info
bsk/
Set
Article
Item
bsk/
Text
Item
bsk/
User
Article
Item
bsk/
View
bsk/
View
Article
Item
bsk/
View
Folder
Item
bsk/
View
Item
bsk/
View
Set
Article
Item
bsk/
View
Text
Item
bsk/
View
User
Article
Item
bsk/actions
bsk/actions/
Actions
bsk/actions/
View
Actions
bsk/cfg
bsk/cfg/
Article
Configuration
bsk/cfg/
Article
Property
Provider
bsk/cfg/
Multi
Article
Property
Provider
cf
cf/
App
Module
cf/
Article
Element
cf/
Article
Import
cf/
Article
Manager
cf/
Article
Property
Helpers
cf/
Article
Types
cf/
Bounding
Box
Dimensions
cf/
Constants
cf/
Defaults
cf/
Helpers
cf/
Main
Article
Element
cf/
Placeholder
Creator
cf/
Sub
Article
Element
cf/
Sub
Article
Highlight
cf/
User
Article
Element
cf/io
cf/io/
Gfj
Loader
cf/io/
Obx
Reader
cf/io/
Pec
Import
cf/io/
Types
cf/oap
cf/oap/
Actions
cf/oap/
Dim
Change
Mode
Dim
Change
Mode
cf/oap/
Dim
Change
Tool
cf/oap/
Interactor
cf/oap/
Interactor
Sprites
cf/oap/
Interactors
core
core/
App
Document
core/
App
Document
Serialization
core/
App
Module
core/
App
Settings
core/
Application
App
Callbacks
core/
I18n
Manager
core/cmd
core/cmd/
Abstract
Command
core/cmd/
Command
core/cmd/
Command
Manager
core/cmd/
Insert
Delete
Elements
core/cmd/
Set
Property
Value
core/cmd/
Transform
Elements
core/io
core/io/
Serialization
core/io/
Types
core/io/
Zip
Document
Container
core/mdl
core/mdl/
Basic
Element
core/mdl/
Bounding
Box
core/mdl/
Geometry
Manager
core/mdl/
Group
Element
core/mdl/
Layer
Manager
core/mdl/
Material
Manager
core/mdl/
Model
Manager
core/mdl/
Node
User
Data
core/mdl/
Pbr
Material
core/mdl/
Resource
Cache
core/mdl/
Scene
Element
core/mdl/
Selection
Property
Provider
core/mdl/
Texture
core/mdl/internal/
Geometry
Serialization
core/mdl/internal/
Layer
Serialization
core/mdl/internal/
Material
Serialization
core/mdl/internal/
Model
Serialization
core/mdl/internal/
Pbr
Material
Serialization
core/mdl/internal/
Texture
Serialization
core/mdl/io
core/mdl/io/
Gltf
Mesh
core/mdl/io/
Gltf
Mesh
Export
core/mdl/io/
Gltf
Mesh
Import
core/mdl/io/
Gltf
Scene
core/mdl/io/
Serialization
core/mdl/io/
Types
core/prop
core/prop/
Multi
Property
Provider
core/prop/
Property
core/prop/
Property
Provider
core/rendering
core/rendering/
Rendering
Manager
core/rendering/
Shadow
Generator
Shadow
Generator
core/rendering/
Shadow
Mapping
core/rendering/
Shadow
Plane
core/tool
core/tool/
Abstract
Tool
core/tool/
Interactor
core/tool/
Interactor
Manager
core/tool/
Length
Feedback
core/tool/
Rectangle
Select
core/tool/
Selection
Default
core/tool/
Selection
Menu
core/tool/
Snap
Grid
core/tool/
Snap
Line
core/tool/
Snap
Point
core/tool/
Tool
core/tool/
Tool
Manager
core/utils
core/utils/
Math
Utils
core/utils/
Mesh
Utils
core/utils/
Thick
Lines
Mesh
core/view
core/view/
Camera
core/view/
Camera
Control
core/view/
Input
State
core/view/
View
core/view/
Viewer
core/view/io
core/view/io/
Types
eaiws
eaiws/
Eaiws
Session
eaiws/
Soap
Service
eaiws/basket
eaiws/basket/
Basket
Service
eaiws/basket/
Basket
Types
eaiws/basket/
Calculation
Sheet
Info
eaiws/basket/
Pricing
Procedure
Info
eaiws/catalog
eaiws/catalog/
Catalog
Service
eaiws/catalog/
Catalog
Types
eaiws/plugins
eaiws/plugins/
Price
Profile
Service
Price
Profile
Service
eaiws/project
eaiws/project/
Project
Service
eaiws/project/
Project
Types
eaiws/session
eaiws/session/
Session
Service
eaiws/session/
Session
Types
pl/tool
pl/tool/
Abstract
Move
pl/tool/
Abstract
Rotate
pl/tool/
Default
pl/tool/
Default
Move
pl/tool/
Default
Rotate
pl/tool/
Touch
Default
pl/tool/
Touch
Default
Move
pl/tool/
Touch
Default
Rotate
pl/utils
pl/utils/
Planning
Utils
utils
utils/
Grouped
Map
utils/
Listenable
Event
utils/
Log
utils/
Progress
utils/
Wcf
Config
utils/array
utils/array/
Array
Utils
utils/arraybuffer
utils/arraybuffer/
Array
Buffer
Utils
utils/async
utils/async/
Ajax
utils/async/
Async
Utils
utils/async/
Delayed
Task
utils/async/
Lock
utils/async/
Task
Queue
utils/async/
Timer
utils/async/internal/
Ajax
Request
utils/boolean
utils/boolean/
Boolean
Utils
utils/dom
utils/dom/
Dom
Utils
utils/error
utils/error/
Custom
Error
utils/error/
Error
Utils
utils/image
utils/image/
Image
Utils
utils/math
utils/math/
Math
Utils
utils/number
utils/number/
Number
Utils
utils/object
utils/object/
Indexable
utils/object/
Object
Utils
utils/object/
Serializable
utils/options
utils/options/
Article
Configuration
Options
utils/string
utils/string/
String
Utils
Frustum
Orientation
Rectangle
Thick
Lines
Mesh
VECTOR2_
X
VECTOR2_
Y
VECTOR3_
MAX
VECTOR3_
MIN
VECTOR3_
X
VECTOR3_
Y
VECTOR3_
Z
VECTOR3_
ZERO
add
To
Scene
angle
Between
Vectors2
angle
Between
Vectors3
angle
Distance
get
Local
Matrix
get
Local
Matrix
To
Ref
get
Rotation
Quaternion
intersect
Line
Line2
intersect
Ray
Plane
is
Collinear2
is
Mirror
Scaling3
is
Parallel2
is
Point
In
Frustum
is
Point
In
Segment
Bounds2
is
Point
In
Triangle2
is
Point
On
Segment2
is
Triangle
In
Frustum
normalize
Angle
orientation
To
Line2
perpendicular
Vector2
perpendicular
Vector3
project
Point
On
Line2
project
Point
On
Line2
To
Ref
project
Point
On
Line3
project
Point
On
Line3
To
Ref
project
Point
On
Plane
quaternion
From
Axes
quaternion
From
Axes
To
Ref
quaternion
To
Axis
Angle
rectangles
Intersecting
remove
From
Scene
resize
In
View
Space
rotate
rotate
Vector2
rotate
Vector2
To
Ref
rotate
Vector3
rotate
Vector3
To
Ref
segment
Rectangle
Intersecting
segments
Intersecting2
set
Local
Matrix
signed
Angle
Between
Vectors2
signed
Angle
Between
Vectors3
triangle
Normal
triangle
Normal
To
Ref
triangle
Rectangle
Intersecting
update
Frozen
World
Matrix
Generated using
TypeDoc